Gwynn Scheltema
One of my grandchildren texted me: “School starts in 2 days” followed by no less than 6 emojis, all different. Smiley, sad, angry, astonished, upside down and shrugging.
By themselves, her text words could have been interpreted several ways: Yikes! I can’t believe school starts in 2 days after so long. Or I’m so excited that school is starting in 2 days. Or OMG I’m dreading the fact that school starts in 2 days.
What was this child trying to tell me? Or was she just trigger happy on the emoji screen? What was she expecting from me? A thumbs up, or something more? I opted for the “something more”, and we ended up having a lengthier discussion about what was bothering her. All good.
But the incident reminded me that in the absence of sound volume and intonation, words in messages have to be specific enough to convey the right message.
Fiction dialogue
The same applies to fiction dialogue. And if the words can’t do it, the author needs to use one of several “dialogue helpers” to clarify.
I remember in a critique group years ago, a writer read aloud a small excerpt from his chapter where we follow the protagonist (a male teacher at a private boarding school) up to the principal’s office. Then a line of dialogue: “Sit down,” said the principal. “We must talk about young Jonas.”
Had I been reading the words myself from the page, I would have assumed that this was to be a cordial conversation between teacher colleagues, but unexpectedly, the author delivered the dialogue in a loud angry voice. Where was that emotion in the text? The dialogue needed help so readers could imagine the tone.
Dialogue helpers
- Using someone’s full name, title or nickname
Did your mother ever add your middle name when she was angry: “Alison Elizabeth Martin! Get in here this minute.” Or a pet name when she was trying to console? “Oh Snooks, tell me all about it.”
If this principal usually calls the protagonist Bill, then using his full name William will signal that something is wrong. He might go further by removing any personal connection and using his title, or calling him Mr.
“Coach Simons, sit down…..”
- Sentence construction
Match the length and type of sentence to the emotion being expressed. In an angry situation, short commands are more likely. “Get in here.” Friendly conversations will begin with greetings and perhaps questions about the other’s situation or feelings. “What have you been doing lately?” “How’s your Mum?” “What’s the matter?”
“Coach Simons. Close the door.”
The command to close the door signals that what is to follow is private. Issued as a command suggests that the person entering is in trouble. Short clipped sentences support tension.
- Word choice
Think about how many words people use in different emotional states and what kind of words. The angry mother commands in simple words what she wants done. “Get in here this minute.” She doesn’t acknowledge what the recipient wants or feels, nor is she concerned with politeness. She is not likely to say, “When you’ve finished playing with Julie, please come inside.”
The principal would need to be professional but show his anger in some way.
“Coach Simons. Close the door. Sit there… please.”
Allotting a specific chair signals control in the hands of the principal. Adding a hesitant “please” at the end preserves civility but diminishes cordiality.
- Voice description
A word of caution here. Describing the actual sounds in the scene is different from “labelling” them using attributives like “he said angrily”.
NOT: “Coach Simons. Close the door,” the principal said angrily.
BUT: “Coach Simons. Close the door,” the principal hissed between clenched teeth
- Body language
The unspoken vocabulary of body language is a gold mine for conveying emotions. Use it.
“Coach Simons. Close the door,” the principal hissed between clenched teeth. He indicated a chair to his right, stabbed at the air with a pointed finger. “Sit there… please.”
- Beats
Beats are physical actions a character makes while speaking. The pointed finger in the last example is both a gesture and a beat. But beats are not just gestures. They are all actions your character might make that help to animate your dialogue scene. Think of it as the difference between listening to a stage play where everyone stands in a line and recites their words versus the acting that happens on stage as characters speak.
“Coach Simons. Close the door,” the principal hissed between clenched teeth. He indicated a chair to his right, stabbed at the air with a pointed finger. “Sit there… please.” The principal walked to the window, and stared out to the courtyard below for a full minute before he turned to face Simons.
Obviously, you don’t need every helper in every dialogue situation, but add these to your writers toolkit to use whenever you need them.